terminal >_ Experimental Sandbox

THE LAB_

A staging ground for unpolished ideas, active builds, and deep dives into artificial intelligence and game architecture. Code in motion.

CURRENTLY BUILDING

01
> AI_Architecture > RAG

Neural_Knowledge_Graph

Developing a contextual AI-powered search engine that understands intent over keywords, bridging disparate technical documentation spaces.

Status: Active Development
east
> Automation

Creator_Outreach_Pipeline

Python CLI + React dashboard workflow for creator discovery, email tracking, campaign operations, and 1,300+ gaming creator outreach.

EXPERIMENTS

02
sys.active

unity_input_rumble_lab

Testing Unity Input System, controller detection, vibration lifecycle resets, Cinemachine camera events, and cross-platform Mac/Windows controller support.

sports_esports Game Systems
hub
sys.idle

ai_health_chatbot

Prototype notes for localized health guidance using regional health data, news signals, preventive suggestions, and early-stage disease awareness workflows.

smart_toy AI Tools
blur_on
sys.active

ar_interaction_lab

Collaborative AR experiments that place virtual elements into real-world environments while testing 3D interaction and real-time rendering behavior.

code Graphics

RAW NOTES

03
/* 10.24 */

// Creator research pipeline

After X API pricing changes, creator discovery needed a leaner workflow. The current system combines Python CLI utilities, structured research, and dashboard tracking for outreach campaigns.

/* 09.15 */

// Controller vibration edge cases

Gamepad vibration must stop cleanly on pause, editor stop, focus loss, scene changes, and app quit. The lab tracks reset logic around Unity Input System and platform-specific controller behavior.