Peaky Circus
Game
Systems
Developing a 2D gothic-circus Metroidvania in Unity with responsive input, Cinemachine camera logic, controller vibration, cross-platform support, and release-focused gameplay systems.
A CV-grounded collection of production-oriented builds across full-stack development, AI/data systems, creator automation, computer vision, QR infrastructure, AR, and Unity game systems.
Developing a 2D gothic-circus Metroidvania in Unity with responsive input, Cinemachine camera logic, controller vibration, cross-platform support, and release-focused gameplay systems.
A React-based outreach dashboard and Python CLI workflow built to manage creator research, email tracking, and campaign operations for 1,300+ gaming creators.
University fest entry system with QR pass generation, real-time scanning, validation flows, and three integrated modules for bulk pass generation and verification.
Localized AI chatbot designed to detect early-stage diseases using regional health data, news signals, preventive guidance, and basic treatment suggestions.
OpenCV identity-detection prototype with image processing and pattern recognition for attendance and security use cases.
Unity Netcode prototype with synchronized player spawning, ownership logic, and development-environment deployment fixes.
Responsive tourism startup website built with HTML, CSS, and JavaScript, focused on user-friendly navigation, cross-device layout, and performance-conscious deployment.
Contributed to web and mobile applications for startup clients, assisting frontend/backend implementation and improving functionality, scalability, and user experience.
Ongoing horror-themed game development focused on immersive storytelling, interactive environments, gameplay mechanics, and user experience design.
Collaborative AR applications combining virtual elements with real-world environments, strengthening 3D interaction and real-time rendering practice.